Learning while playing - Througie platform for creating models of spatial structures
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The paper shows a way to create a set of tools that allows the construction of different models of spatial deltahedral structures as a result of the game. It is a set of accessories with which participants (school children, students) through play, experimenting with different layouts and combinations of elements of the whole, create spatial forms from uniform elements: sticks of length "a" and ringshaped joint connections. The game uses a STEM learning approach and the "learning by doing" method to provide knowledge about the spatial relationships of elements and static properties of the structure, in the process of playing. The process of forming structures via mentioned connecting elements uses the same principle of connecting supports and nodes as in the real space truss. A similar method is used by some other gaming platforms, such as Geomag, Magna-tiles, Picasso, or Blockaroo. Unlike them, our solution does not use magnets, but prestressing.
Keywords:
space structure / deltahedron / strut / node / game / educationSource:
The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023'', 2023, 169-180Publisher:
- Faculty of Technical Sciences, University of Novi Sad
- Serbian Society for Geometry and Graphics SUGIG
Funding / projects:
- Ministry of Science, Technological Development and Innovation of the Republic of Serbia, institutional funding - 200092 (University of Belgrade, Faculty of Civil Engineering) (RS-MESTD-inst-2020-200092)
- RELATE - Architecture and Urban Planning: An outside curriculum. Building neighbourhood curriculum through a gaming approach. (RS-ScienceFundRS-Ideje-7726555)
Note:
- https://mongeometrija2023.ftn.uns.ac.rs/?page_id=11
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GraFarTY - CONF AU - Obradović, Marija AU - Mišić, Slobodan PY - 2023 UR - https://grafar.grf.bg.ac.rs/handle/123456789/3355 AB - The paper shows a way to create a set of tools that allows the construction of different models of spatial deltahedral structures as a result of the game. It is a set of accessories with which participants (school children, students) through play, experimenting with different layouts and combinations of elements of the whole, create spatial forms from uniform elements: sticks of length "a" and ringshaped joint connections. The game uses a STEM learning approach and the "learning by doing" method to provide knowledge about the spatial relationships of elements and static properties of the structure, in the process of playing. The process of forming structures via mentioned connecting elements uses the same principle of connecting supports and nodes as in the real space truss. A similar method is used by some other gaming platforms, such as Geomag, Magna-tiles, Picasso, or Blockaroo. Unlike them, our solution does not use magnets, but prestressing. PB - Faculty of Technical Sciences, University of Novi Sad PB - Serbian Society for Geometry and Graphics SUGIG C3 - The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023'' T1 - Learning while playing - Througie platform for creating models of spatial structures EP - 180 SP - 169 UR - https://hdl.handle.net/21.15107/rcub_grafar_3355 ER -
@conference{ author = "Obradović, Marija and Mišić, Slobodan", year = "2023", abstract = "The paper shows a way to create a set of tools that allows the construction of different models of spatial deltahedral structures as a result of the game. It is a set of accessories with which participants (school children, students) through play, experimenting with different layouts and combinations of elements of the whole, create spatial forms from uniform elements: sticks of length "a" and ringshaped joint connections. The game uses a STEM learning approach and the "learning by doing" method to provide knowledge about the spatial relationships of elements and static properties of the structure, in the process of playing. The process of forming structures via mentioned connecting elements uses the same principle of connecting supports and nodes as in the real space truss. A similar method is used by some other gaming platforms, such as Geomag, Magna-tiles, Picasso, or Blockaroo. Unlike them, our solution does not use magnets, but prestressing.", publisher = "Faculty of Technical Sciences, University of Novi Sad, Serbian Society for Geometry and Graphics SUGIG", journal = "The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023''", title = "Learning while playing - Througie platform for creating models of spatial structures", pages = "180-169", url = "https://hdl.handle.net/21.15107/rcub_grafar_3355" }
Obradović, M.,& Mišić, S.. (2023). Learning while playing - Througie platform for creating models of spatial structures. in The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023'' Faculty of Technical Sciences, University of Novi Sad., 169-180. https://hdl.handle.net/21.15107/rcub_grafar_3355
Obradović M, Mišić S. Learning while playing - Througie platform for creating models of spatial structures. in The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023''. 2023;:169-180. https://hdl.handle.net/21.15107/rcub_grafar_3355 .
Obradović, Marija, Mišić, Slobodan, "Learning while playing - Througie platform for creating models of spatial structures" in The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023'' (2023):169-180, https://hdl.handle.net/21.15107/rcub_grafar_3355 .