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Learning while playing - Througie platform for creating models of spatial structures

Obradović, Marija; Mišić, Slobodan

(Faculty of Technical Sciences, University of Novi Sad, 2023)

TY  - CONF
AU  - Obradović, Marija
AU  - Mišić, Slobodan
PY  - 2023
UR  - https://grafar.grf.bg.ac.rs/handle/123456789/3355
AB  - The paper shows a way to create a set of tools that allows the construction of different models of spatial deltahedral structures as a result of the game. It is a set of accessories with which participants (school children, students) through play, experimenting with different layouts and combinations of elements of the whole, create spatial forms from uniform elements: sticks of length "a" and ringshaped joint connections. The game uses a STEM learning approach and the "learning by doing" method to provide knowledge about the spatial relationships of elements and static properties of the structure, in the process of playing. The process of forming structures via mentioned connecting elements uses the same principle of connecting supports and nodes as in the real space truss. A similar method is used by some other gaming platforms, such as Geomag, Magna-tiles, Picasso, or Blockaroo. Unlike them, our solution does not use magnets, but prestressing.
PB  - Faculty of Technical Sciences, University of Novi Sad
PB  - Serbian Society for Geometry and Graphics SUGIG
C3  - The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023''
T1  - Learning while playing - Througie platform for creating models of spatial structures
EP  - 180
SP  - 169
UR  - https://hdl.handle.net/21.15107/rcub_grafar_3355
ER  - 
@conference{
author = "Obradović, Marija and Mišić, Slobodan",
year = "2023",
abstract = "The paper shows a way to create a set of tools that allows the construction of different models of spatial deltahedral structures as a result of the game. It is a set of accessories with which participants (school children, students) through play, experimenting with different layouts and combinations of elements of the whole, create spatial forms from uniform elements: sticks of length "a" and ringshaped joint connections. The game uses a STEM learning approach and the "learning by doing" method to provide knowledge about the spatial relationships of elements and static properties of the structure, in the process of playing. The process of forming structures via mentioned connecting elements uses the same principle of connecting supports and nodes as in the real space truss. A similar method is used by some other gaming platforms, such as Geomag, Magna-tiles, Picasso, or Blockaroo. Unlike them, our solution does not use magnets, but prestressing.",
publisher = "Faculty of Technical Sciences, University of Novi Sad, Serbian Society for Geometry and Graphics SUGIG",
journal = "The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023''",
title = "Learning while playing - Througie platform for creating models of spatial structures",
pages = "180-169",
url = "https://hdl.handle.net/21.15107/rcub_grafar_3355"
}
Obradović, M.,& Mišić, S.. (2023). Learning while playing - Througie platform for creating models of spatial structures. in The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023''
Faculty of Technical Sciences, University of Novi Sad., 169-180.
https://hdl.handle.net/21.15107/rcub_grafar_3355
Obradović M, Mišić S. Learning while playing - Througie platform for creating models of spatial structures. in The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023''. 2023;:169-180.
https://hdl.handle.net/21.15107/rcub_grafar_3355 .
Obradović, Marija, Mišić, Slobodan, "Learning while playing - Througie platform for creating models of spatial structures" in The 9th International Scientific Conference on Geometry and Graphics ''Mongeometrija 2023'' (2023):169-180,
https://hdl.handle.net/21.15107/rcub_grafar_3355 .